BOLT TOWER & CANNON
Bolt shreds light armor at long range. Cannon delivers slow siege splash into fortified enemies and packed formations.
SOLO FANTASY TOWER DEFENSE
Build the kill zone, read the next wave, and keep the spiral from swallowing your last life.
This is a full Tower Defense mode with six tower classes, three upgrade levels, enemy armor counters, target priorities, selling, speed controls, hero abilities, bosses, tower statistics, a classic 20-wave run, and endless survival.
Incoming waves reveal their armor, speed, health, and count before they arrive. Build for the threat in front of you, then sell and rebuild when the lane changes.

Bolt shreds light armor at long range. Cannon delivers slow siege splash into fortified enemies and packed formations.
Frost slows the lane for every other tower. Arcane focuses magical damage into heavily armored targets.
Tesla chains through crowded switchbacks. Flame controls corners with short-range splash and lingering burns.
Cycle first, last, strong, and weak targets; inspect damage and kills; improve good positions or refund bad ones.
Creeps follow the route instead of stopping to fight your hero. Move alongside the lane and use a complete four-skill hero kit to rescue failing coverage.
Check armor, speed, health, enemy count, and the recommended counter before spending gold.
Place six tower types around the spiral where range, corners, and double-backs create value.
Cast four abilities into leaks, clusters, and dangerous bosses without blocking their pathing.
Finish the designed 20-wave campaign or enter endless mode and hold until the defense breaks.
Six: Bolt Tower, Cannon, Frost Spire, Arcane Font, Tesla Coil, and Flame Vent. Each has three levels and a different role against armor types and lane shapes.
Endless Defense removes the final wave. Difficulty continues scaling until the player loses every life, making the goal a personal best rather than a fixed victory.
No. Creeps follow the spiral route and leak through the exit if the defense fails. The hero can attack and cast abilities but does not become a pathing blocker.
The mode has a compact touch HUD, contextual build tray, large tap targets, close controls, and scalable UI. The Android build is currently in playtesting.
Choose a hero, build the first tower, and find out how long your kill zone survives.
START TOWER DEFENSE